F9: French Random Event Table (2.) 

*01-02 Engineer platoon arrives! Three Assault Engineer (H1.22) 4-5-8 squads, equipped with SMC/SW as per standard DYO procedure (H1.8-.83), arrive. On a dr of 2, each squad may enter on a Transport vehicle (as per a DR on {F7}: if a Wagon is received, reroll instead); otherwise the units enter as Infantry. Each squad receives one DC.

*03 Engineer platoon flank attack! As per French RE 02 except the units must enter on either the north or south (per Random dr) edge of any mapboard (player's choice), provided that mapboard has at least one French unit on it.

*04 Each ENEMY dr on the Fortification Generation Table {A5} has a +2 drm for the duration of the Mission.

05 Sappers arrive! A number {A6a} of Sapper (H1.23) 4-5-8 squads are received. Make a DR {F3} for leader possibility.  Each sapper squad automatically receives one DC.

*06 Air support! French Fighter-Bombers arrive during the next ENEMY MPh. Make a dr {A6f} to determine the number available; all are automatically armed with bombs (ignore E7.1-.21). Reroll for another RE if conditions prohibit this RE.

*11 Recon section arrives! A number {A6c} of recon vehicles are received: make a DR on Table F6b for each such vehicle received. Determine armour leader possibility {F3}.

12 Armoured infantry reinforcements! Make two dr {F6b} for the number of squads received, and for the type {F2}: there is a cumulative -2 DRM to this DR. All squads are the same type. SW/SMC are allocated per H1.8-83. Each such reinforcement unit arrives as a Passenger on a Lorraine 38. Only one armour leader {F3} may be Activated with this RE.

12 Motorised infantry reinforcements! Make two dr {F6b} for the number of squads received, and for the type {F2}: there is a cumulative -2 DRM to this DR. All squads are the same type. SW/SMC are allocated per H1.8-83. Each such reinforcement unit arrives as a Passenger on a Citroen 23. If insufficient Citroen 23 counters are available, use Renault AGR2 counters in addition to or in place of the Citroen 23 (player's choice).

14 A peasant with useful information is encountered. The player may immediately remove a number (as per a dr) of S? that are within LOS of any one unbroken French Infantry unit. No "free" LOS checks are allowed before removal.

15 ENEMY resistance is fading. The player may immediately remove a number of S? (as per a DR). A S? in a VPO Location may only be removed if no other non-VPO-Location S? are present. If no S? are currently onboard, reroll for another RE.

16 SPG section arrives! Determine the number {A6f}, type {F6a} and armour leader {F3}. All are the same type.

*21 Reconnaissance patrol arrives! Determine the number {A6c}, type {F6b} and armour leader {F3}. All are the same type.

*22 Reconnaissance patrol arrives! Determine the number {A6f}, type {F6b} (make a separate DR for each), and armor leader {F3}. On a subsequent dr of 2 each vehicle of the RE may enter on the north (or south, as per a random dr) edge of any mapboard (player's choice) provided that mapboard has at least one French unit on it.

23 Tanks! Determine the number {A6c}, type {F6} and armor leader {F3}; all are the same type.

*24 ENEMY ammunition supplies dwindling! The ENEMY suffers from the effects of Ammunition Shortage (A19.131) for the duration of the Mission.

*25 Gun section arrives! Determine the number {A6f}and type {F5} (use the "Outside" column; all are the same type). Each Gun is crewed by one 2-2-8. At the player's option each such reinforcement Gun may be Manhandled or Towed onboard. If Towed, make a DR {F7} to determine the Transport type (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type).

26 SPG section arrives! As per French RE 16 [EXC: on a dr 2 each unit must enter anywhere along the north (or south, as per a Random dr) edge of the current mapboard configuration (all enter on the same edge)].

*31-33 Request for artillery support has been granted! Determine OBA type received by a DR on the Chapter H "French OBA Availability Chart" (p. H71). Next make a dr {F8} to determine the ammunition supply. The player may immediately give one French radio to any French leader of this choice [EXC: if the ENEMY is in Advance Attitude the player may instead choose a Field Phone, recording a Security Area as necessary] or an 8-0 leader with a radio enters along the FBE mounted on a motorcycle or in a Peugeot 202 [no AAMG] or on foot: player's option.

34-36 Infantry reinforcements! Make two dr {A6b} to determine the number of squads received. Determine the squad type (all are the same) by a DR {F2}. Determine SMC/SW using H1.8-.183.

*41 ENEMY AFV is Recalled! Determine the AFV affected by a Random dr (for purposes of this RE an AFV platoon counts as a single AFV) and immediately mark such as Recalled (D5.341). If there is currently no Mobile ENEMY AFV onboard reroll for another RE.

*42 ENEMY AFV is Immobilized! Determine the AFV affected by a Random dr, and immediately mark such as Immobilized (D8.1). Immobilization TC is not required. If there is currently no Mobile ENEMY AFV onboard reroll for another RE.

43 ENEMY resistance slackens! The ENEMY AC# decreases by one [EXC: if AC# is already 2 conduct French RE 15 instead].

44 Make a subsequent dr and perform the indicated RE:

       dr 3:   ENEMY RE Numbers decrease by one (2.4) [EXC: if ENEMY RE Numbers are currently 2/3 conduct RE 43 instead].

       dr 4:   Rumors of French reinforcements on the way. French RE Numbers increase by one (2.4) [EXC: if French RE Numbers are currently 6/7 reroll for another RE].

45 French leader turns heroic (A15.21)! Determine the affected leader by Random dr among all currently non-Captured, non-Disrupted, non-Heroic on-board non-armor French leaders. If no French leader is eligible reroll for a different RE.

46 French sniper finds a target! Make a subsequent dr to determine the attack type; perform the attack as the first action of the upcoming PFPh:


       dr of <=3: conduct a "1" sniper attack (A14.3) 
       dr of =>4: conduct a "2" sniper attack (A14.3) 

*51 Les poilus stage a flank attack! Determine the number of squads by a DR. Determine the squad type by a DR {F2}: all are the same type. Determine all SMC/SW using H1.8-.183. Then make a Random dr to determine the edge of entry (north or south). All must enter along the same edge.

*52 Tanks stage a flank attack! Determine the number {A6f}, type {F6} and armor leader {F3}. All are the same type. Then make a Random dr to determine the edge of entry (north or south). All must enter anywhere along the same edge.

*53 French combined-arms flank attack! Conduct French REs 51 and 52 [EXC: use Table A6e to determine the number of AFV received]. All units must enter along the same edge.

*54 Medium "tube" section arrives. Make a dr {A6d} to determine the number of dm medium MTRs received. Each comes with a 2-2-8 crew. On a subsequent dr of 2 the mortar section is equipped with transport. If so, make a DR {F7} to determine the type. All are the same type; only enough vehicles are received to carry these RE units/weapons. Transport can be refused if desired.

*55 FRIENDLY airstrike! Determine the type, presence of bombs and numbering entering as per E7.21. Each aircraft is eligible to enter in the next ENEMY MPh. Reroll for another RE if current conditions prohibit air support.

*56 AT Gun section arrives! Determine the number {A6e} and type {F5a} (all are the same type). Each Gun is crewed by one 2-2-8. At the player's option each such reinforcing Gun may be Manhandled or Towed onboard. Determine the towing vehicle type {F7} (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type; all such vehicles are the same type).

*61-62 Artillery support granted! Conduct French RE 31-33 (even if it has previously occurred).

63 Fanatics! One French SMC (determined by Random dr) immediately turns Fanatic (A10.8). Additionally, each eligible French Infantry unit in his location that passes a NTC also turns Fanatic (leadership DRM applies as per A15.41). If no French SMC is eligible reroll for a different RE.

64 Tanks! Determine the number {A6d}, type(s) {F6} and armor leader {F3}. Perform a separate DR {F6} for each AFV received.

65 SPG section arrives! Determine the number {A6f}, type {F6a} and armour leader {F3}. All are the same type.

66 Hero! A Hero is immediately created from the French MMC closest to an ENEMY unbroken/vehicular unit. If no such ENEMY unit is onboard reroll for a different RE.

*71 AT Gun section arrives. Conduct French RE 56 [EXC: use Table A6f to determine the number of Guns received].

72 French tanks! Determine the number {A6d}, type {F6} and armour leader {F3}. If the month is 6/40, then on a dr of 2 the tanks selected may be exchanged for the same number of Laffly W15TCC (player's choice).

*73 Gun section arrives! Determine the number {A6d} and type {F5} (use the "Outside" column; all are the same type). Each Gun is crewed by one 2-2-8. At the player's option each such reinforcement Gun may be Manhandled or Towed onboard. If Towed, make a DR {F7} to determine the Transport type (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type).

*74 ENEMY attack called off! The Attitude of all ENEMY units immediately changes to Hold [EXC: if French RE 75-76 has already occurred conduct French RE 46 instead]. All DR on Table A1 now have a +1 DRM; all previous negative DRM applicable on this table are cancelled. Additionally, decrease each ENEMY RE# by one.

*75-76 Evacuate!  Battalion HQ has ordered your command to evacuate their positions, pulling back toward French lines [EXC: if French RE 74 has already occurred reroll for a different RE]. Decrease each French RE# by one. The French side receives Exit VP for each unit exited off the FBE by Mission end. The ENEMY receives Casualty VP for each Encircled French unit remaining onboard at Mission end; double Casualty VP if French unit is Captured/Non-Mobile. Otherwise, the Mission-specific VP schedule still applies. The Mission ends automatically in five Game Turns (counting the current Game Turn as the first of those five turns), or when the last Mobile French unit exits the board (whichever occurs first). Ignore the Mission End method given in the Mission being played.



NOTES: This was a fairly straightforward RE Table to formulate, using the German and Russian ones as a basis. Although I use the GSASL tables for French equipment, I included the possibility of Lorraines and Laffly AT vehicles in here as I felt their allocation on a purely random basis was less than generous: and again, we ASL players like to play with unusual equipment, don't we?


Copyright: N R Smith 1999. SASL is a registered trademark of Avalon Hill/Hasbro Ltd.



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