C9: GMD Random Event Table (2.) 

*01-02 Engineer platoon arrives! Three Assault Engineer (H1.22) Elite [5-3-7 if in Burma in 43-45 else 4-4-7] squads, equipped with SMC/SW as per standard DYO procedure (H1.8-.83), arrive. On a dr of 1, each squad may enter on a Truck (as per a DR on {C7}); otherwise the units enter as Infantry. Each squad receives one DC. If in Burma 43-45, a FT is also allocated to the platoon.

*03 Engineer platoon flank attack! As per GMD RE 02 except the units must enter on either the north or south (per Random dr) edge of any mapboard (player's choice), provided that map-board has at least one GMD unit on it.

*04 Each ENEMY dr on the Fortification Generation Table {A5} has a +2 drm for the duration of the Mission.

05 Sappers arrive! A number {A6a} of Sapper (H1.23: [5-3-7 if in Burma in 43-45 else 4-4-7]) squads are received. Make a DR {U3} for leader possibility.  Each sapper squad automatically receives one DC.

*06 Air support! GMD Fighter-Bombers arrive during the next ENEMY MPh. Make a dr {A6f} to determine the number available; all are automatically armed with bombs (ignore E7.1-.21). Reroll for another RE if conditions prohibit this RE.

*11 Recon section arrives! A number {A6g} of recon vehicles are received: make a DR on Table C6b for each such vehicle received.

12-13 Human Wave attacks! Make a DR for the number of squads received, and for the type {C2}. All squads are the same type. SW/SMC are allocated per H

14 A peasant with useful information is encountered. The player may immediately remove a number (as per a dr) of S? that are within LOS of any one unbroken GMD Infantry unit. No "free" LOS checks are allowed before removal.

15 ENEMY resistance is fading. The player may immediately remove a number of S? (as per a DR). A S? in a VPO Location may only be removed if no other non-VPO-Location S? are present. If no S? are currently onboard, reroll for another RE.

16 SW section arrives. Make a dr for each SW listed below:

     Lt. Mtr:     number received per dr {A6d}(roll for type: all are the same)
     MMG:     number received per dr {A6h}
     HMG:     one is received on a dr 2
     .50 cal.     one is received on a dr 1

Each SW comes with a HS {C2, with a -2 DRM: all are the same type).

*21 Cavalry patrol arrives! Determine the number {A6a} of 4-4-7 squads received. Each squad comes with a squad-sized Horse counter. If in Burma 7/43-45, each squad is exchanged for a HS and arrives as a passenger on a Jeep or Carrier (as per DR on Table C7; reroll if necessary).

*22 Recce units arrive! Determine the number {A6f}, type {C6b} (make a separate DR for each), and armor leader {C3}. On a subsequent dr of 2 each vehicle of the RE may enter on the north (or south, as per a random dr) edge of any mapboard (player's choice) provided that mapboard has at least one GMD unit on it.

23 Tanks! Determine the number {A6c}, type {C6} and armor leader {C3}; all are the same type.

*24 ENEMY ammunition supplies dwindling! The ENEMY suffers from the effects of Ammunition Shortage (A19.131) for the duration of the Mission.

*25 Gun section arrives! Determine the number {A6g}and type {C5} (use the "Outside" column; all are the same type). Each Gun is crewed by one 2-2-7. At the player's option each such reinforcement Gun may be Manhandled or Towed onboard. If Towed, make a DR {C7} to determine the Transport type (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type).

26 Dare-Death squads arrive! A number {A6d} of Dare-Death squads {C3, with a -2 DRM; all are the same type} arrive [EXC: on a dr 2 each unit must enter anywhere along the north (or south, as per a Random dr) edge of the current mapboard configuration (all enter on the same edge)]. On a dr 2 a leader {C3, with a -2 DRM} is also received. SW allocation is as per H1.8-1.83

*31-32 Request for artillery support has been granted! Determine OBA type received by a DR on the Chapter H "GMD OBA Availability Chart" (p. H71). Next make a dr {C8} to determine the ammunition supply. The player may immediately give one Chinese radio to any GMD leader of this choice [EXC: if the ENEMY is in Advance Attitude the player may instead choose a Field Phone, recording a Security Area as necessary] or an 8-0 leader with a radio enters along the FBE mounted on a motorcycle (or if i Burma 7/43-45 in a Jeep [no AAMG]) or on foot: player's option.

33-36 Infantry reinforcements! Make two dr {A6b} to determine the number of squads received. Determine the squad type (all are the same) by a DR {C2}. Determine SMC/SW using H1.8-.183.

*41 ENEMY AFV is Recalled! Determine the AFV affected by a Random dr (for purposes of this RE an AFV platoon counts as a single AFV) and immediately mark such as Recalled (D5.341). If there is currently no Mobile ENEMY AFV onboard reroll for another RE.

*42 ENEMY AFV is Immobilized! Determine the AFV affected by a Random dr, and immediately mark such as Immobilized (D8.1). Immobilization TC is not required. If there is currently no Mobile ENEMY AFV onboard reroll for another RE.

43 ENEMY resistance slackens! The ENEMY AC# decreases by one [EXC: if AC# is already 2 conduct GMD RE 15 instead].

44 Make a subsequent dr and perform the indicated RE:

       dr 3:   ENEMY RE Numbers decrease by one (2.4) [EXC: if ENEMY RE Numbers are currently 2/3 conduct RE 43 instead].

       dr 4:   Rumors of GMD reinforcements on the way. GMD RE Numbers increase by one (2.4) [EXC: if GMD RE Numbers are currently 6/7 reroll for another RE].

45 GMD leader turns heroic (A15.21)! Determine the affected leader by Random dr among all currently non-Captured, non-Disrupted, non-Heroic on-board non-armor GMD leaders. If no GMD leader is eligible reroll for a different RE.

46 GMD sniper finds a target! Make a subsequent dr to determine the attack type; perform the attack as the first action of the upcoming PFPh:


       dr of <=3: conduct a "1" sniper attack (A14.3) 
       dr of =>4: conduct a "2" sniper attack (A14.3) 

*51 Infantry stage a flank attack! Determine the number of squads by a DR. Determine the squad type by a DR {C2}: all are the same type. Determine all SMC/SW using H1.8-.183. Then make a Random dr to determine the edge of entry (north or south). All must enter along the same edge.

*52 Tanks stage a flank attack! Determine the number {A6d}, type {C6} and armor leader {C3}. All are the same type. Then make a Random dr to determine the edge of entry (north or south). All must enter anywhere along the same edge.

*53 GMD combined-arms flank attack! Conduct GMD REs 51 and 52 [EXC: use Table A6e to determine the number of AFV received]. All units must enter along the same edge.

*54 Medium "tube" section arrives. Make a dr {A6d} to determine the number of dm medium MTRs received, and a DR {C5: reroll until a 76-82mm MTR is selected} for the type. All are the same type: each comes with a 2-2-7 crew. On a subsequent dr of 1 the mortar section is equipped with transport. If so, make a DR {C7} to determine the type. All are the same type; only enough vehicles are received to carry these RE units/weapons. Transport can be refused if desired.

*55 FRIENDLY airstrike! Determine the type, presence of bombs and numbering entering as per E7.21. Each aircraft is eligible to enter in the next ENEMY MPh. Reroll for another RE if current conditions prohibit air support.

*56 AT Gun section arrives! Determine the number {A6e} and type {C5a} (all are the same type). Each Gun is crewed by one 2-2-7. At the player's option each such reinforcing Gun may be Manhandled or Towed onboard. Determine the towing vehicle type {C7} (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type; all such vehicles are the same type).

*61 Artillery support granted! Conduct GMD RE 31-32 (even if it has previously occurred).

62 Fanatics! One GMD SMC (determined by Random dr) immediately turns Fanatic (A10.8). Additionally, each eligible GMD Infantry unit in his location that passes a NTC also turns Fanatic (leadership DRM applies as per A15.41). If no GMD SMC is eligible reroll for a different RE.

63 Resist the barbarians! All non-Disrupted broken GMD MMC in the same Location as an unbroken GMD leader automatically rally. Reroll for a different RE if no MMC are eligible to thusly rally.

64 Tanks! Determine the number {A6d}, type(s) {C6} and armor leader {C3}. Perform a separate DR {C6} for each AFV received.

65-66 Hero! A Hero is immediately created from the GMD MMC closest to an ENEMY unbroken/vehicular unit. If no such ENEMY unit is onboard reroll for a different RE.

*71 AT Gun section arrives. Conduct GMD RE 56 [EXC: use Table A6f to determine the number of Guns received].

72 Dare-Death squads! Determine the number {A6e}, type {C2, with a -2 DRM: all are the same type} and leader possibility {C3}. Regardless of MOL capability of other GMD units onboard, these units have it. Furthermore, make a dr {A6h} for the number of DC received.

*73 Gun section arrives! Determine the number {A6g} and type {C5} (use the "Outside" column; all are the same type). Each Gun is crewed by one 2-2-7. At the player's option each such reinforcement Gun may be Manhandled or Towed onboard. If Towed, make a DR {C7} to determine the Transport type (reroll, if necessary, until a vehicle is determined that is able to tow the Gun type).

*74 ENEMY attack called off! The Attitude of all ENEMY units immediately changes to Hold [EXC: if GMD RE 75-76 has already occurred conduct GMD RE 46 instead]. All DR on Table A1 now have a +1 DRM; all previous negative DRM applicable on this table are cancelled. Additionally, decrease each ENEMY RE# by one.

*75-76 Evacuate!  Battalion HQ has ordered your command to evacuate their positions, pulling back toward GMD lines [EXC: if GMD RE 74 has already occurred reroll for a different RE]. Decrease each GMD RE# by one. The GMD side receives Exit VP for each unit exited off the FBE by Mission end. The ENEMY receives Casualty VP for each Encircled GMD unit remaining onboard at Mission end; double Casualty VP if GMD unit is Captured/Non-Mobile. Otherwise, the Mission-specific VP schedule still applies. The Mission ends automatically in five Game Turns (counting the current Game Turn as the first of those five turns), or when the last Mobile GMD unit exits the board (whichever occurs first). Ignore the Mission End method given in the Mission being played.



NOTES: Although the above Table is based on the official SASL ones for German, US and Russian units, some modification was necessary to reflect China's paucity of equipment, especially in Guns and AFV. Therefore the columns on Table A6 have been switched in some cases and made less generous. If you use this RE Table in conjunction with the Chinese Tables found on the GSASL site (which I do recommend), I suggest that you omit the rule whereby a die is rolled for each vehicle received to see whether it actually makes it onto the board or not: otherwise you may end up getting nothing at all. And, after all, while SASL players like realism, we would also welcome a chance to use those obscure Chinese vehicles, wouldn't we?

Dare-Death squads appear twice in this RE Table mainly to give the Chinese player some sort of offensive/defensive capability in the absence of FT, SPGs and tank destroyers. In particular, RE 72 is designed to give some sort of AT capability, albeit rudimentary. The Human Wave in RE 12-13 is similarly designed to compensate for the lack of decent weaponry, ie overwhelm a dug-in enemy by sheer numbers and willpower.


Copyright: N R Smith 1999. SASL is a registered trademark of Avalon Hill/Hasbro Ltd.



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